Sandtrap Remix

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Re: Sandtrap Remix

Postby Kills Alone on February 5th, 2010, 7:42 pm

Yeah I would like to add at least one of those to the collection (the drainer), should work if I can make a projectile that only zaps your shields but I still need to make it have some kind of area of effect.
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Re: Sandtrap Remix

Postby TheNotSoGreatestGuy on February 5th, 2010, 8:58 pm

good luck!!!!! :D :D
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Re: Sandtrap Remix

Postby ShadowStryk24 on February 6th, 2010, 1:43 am

Hows the Splazer hand grip coming?
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Re: Sandtrap Remix

Postby Kills Alone on February 10th, 2010, 1:23 am

Expect a Brute Spiker in the next release thanks to CMT (HCE: Custom Mod Team) who just broke up and is now releasing many weapon and vehicle tags:

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Re: Sandtrap Remix

Postby ShadowStryk24 on February 10th, 2010, 1:51 am

Kills Alone wrote:Expect a Brute Spiker in the next release thanks to CMT (HCE: Custom Mod Team) who just broke up and is now releasing many weapon and vehicle tags:
<IMAGE ABOVE>

Oh Cool!! I'd love to try those out sometime. :D
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Re: Sandtrap Remix

Postby UnknownTBeast on February 10th, 2010, 1:53 am

Needlers and Spikers always have a special place in my heart.
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Re: Sandtrap Remix

Postby TheNotSoGreatestGuy on February 10th, 2010, 5:40 pm

wooooooow coooooooool
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Re: Sandtrap Remix

Postby Kills Alone on February 12th, 2010, 7:38 am

Even more good news...a Halo 3 app called Alteration has been open-sourced:

http://www.rework3d.com/forums/viewtopic.php?f=112&t=82537&sid=5e050bb9a9f6948941aa25aa07abe0b6

The public version does not export bitmaps (I think) or models YET but it does allow me to look at a lot of actual weapon settings that I either had to search for, ask about, watch a video, read a wiki or go wherever else I could locate the info. So the weapons I've been working on can be even more authentic now that they will have confirmed settings, I'm stoked. xD xD

....

I fixed the Magnum and the Splazer today so now when they are dropped they can be picked up again with ease.

The Brute Spiker is getting better (its great how you can bounce Spikes around corners BTW).

And I fixed some other issues with the H3 Magnum and Silenced SMG.

....

Also, I got five maps I've been working on:

Narrows

Foundry

Algoric

Lockout_SYM

Template_SYM


(and of course the updated Sandtrap and Coag)

...so expect some new playable maps pretty soon. Oh and with the CMT weapons I will eventually throw in better looking Splazers and ARs and probably a lot more.
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Re: Sandtrap Remix

Postby Lex SlayerPride on February 12th, 2010, 7:44 am

Kills Alone wrote:Even more good news...a Halo 3 app called Alteration has been open-sourced:

http://www.rework3d.com/forums/viewtopic.php?f=112&t=82537&sid=5e050bb9a9f6948941aa25aa07abe0b6

The public version does not export bitmaps (I think) or models YET but it does allow me to look at a lot of actual weapon settings that I either had to search for, ask about, watch a video, read a wiki or go wherever else I could locate the info. So the weapons I've been working on can be even more authentic now that they will have confirmed settings, I'm stoked. xD xD

....

I fixed the Magnum and the Splazer today so now when they are dropped they can be picked up again with ease.

The Brute Spiker is getting better (its great how you can bounce Spikes around corners BTW).

And I fixed some other issues with the H3 Magnum and Silenced SMG.

....

Also, I got five maps I've been working on:

Narrows

Foundry

Algoric

Lockout_SYM

Template_SYM


(and of course the updated Sandtrap and Coag)

...so expect some new playable maps pretty soon. Oh and with the CMT weapons I will eventually throw in better looking Splazers and ARs and probably a lot more.


Foundry is completly useless open box. Why not do the pit?
FFFFFFFFFFFU-
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Re: Sandtrap Remix

Postby Kills Alone on February 12th, 2010, 8:15 am

Because I'm designing it to be modular so that someone who wants to make their own H2 Foundry could do so with ease.

Also, I made the proper tweaks to Alteration and now I'm ripping H3 bitmaps like some kind of madman. :pimp:
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